Synthesist archetype

A summoner can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: In addition, he receives bonus spells per day if he has a high Charisma score see Table: Ability Modifiers and Bonus Spells.

Synthesist archetype

Instead of two creatures, the synthesist is a fusion of the summoner and eidolon into a single being. Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being.

The synthesist wears the eidolon like translucent, living armor. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The eidolon has no skills or feats of its own.

The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. While fused, the synthesist loses the benefits of his armor. He counts as both his original type and Synthesist archetype an outsider for any effect related to type, whichever is worse for the synthesist.

Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature.

The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor.

Synthesist archetype

The following class abilities function differently for synthesist summoners. Fused Link Su Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free actionsacrifice any number of his own hit points.

Synthesist Mech Build Help

This ability replaces life link. This ability replaces shield ally. This ability only affects the fused synthesist and eidolon. The synthesist can use this ability once per day at 6th level, plus one additional time per day for every six levels beyond 6th.

This ability replaces greater shield ally. Split Forms Su At 16th level, as a swift actionthe synthesist and his fused eidolon can split into two creatures: Both have the same evolutions.

The synthesist emerges in a square adjacent to the eidolon if possible. All effects and spells currently targeting the fused synthesist-eidolon affect both the synthesist and the eidolon.

The synthesist can use this ability for a number of rounds per day equal to his summoner level. He can end this effect at any time as a full-round action. This ability replaces merge forms. Stephens, and Russ Taylor.pcgen-commit-svn; pcgen-github; pcgen-team-code; pcgen-team-content; pcgen-trackers; pcgen-trackers_code; pcgen-trackers_data; pcgen-trackers_docs; pcgen-trackers_new Page 80—In the Synthesist archetype.

change “for every 2 monk levels (minimum 1)” to “for every monk level he possesses”. as the two are now one creature. Page —In the Bioconstruct Modif can you be a unchained summoner with the archetype of synthesist?

jump to content. my subreddits. edit subscriptions. popular-all-random-users | AskReddit-worldnews-videos can you be a unchained summoner with the archetype of synthesist?

(rutadeltambor.comnder_RPG) submitted 2 years ago by duffduffthe3. can you be a unchained summoner with the. Getting into Someone Else’s Skin: N. Jolly’s mini guide to the Synthesis Summoner “They called it something strange, something foreign and alien that had come from beyond to drag me down to  · The Synthesist Archetype of the Summoner from Ultimate Magic is the most complicated class with the most rules exceptions and FAQ explanations of any currently available.

The following is a condensed list of all the exceptions and their authoritative  · Re: Synthesist Mech Build Help e had at least two PrCs which were designed so that you could meet the prereqs using magic items, and directly stated this.

Albeit, a Fighter/Wayfarer Guide relying on a helm of teleportation will be pretty /

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